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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
1
vote
2D XNA C#: Texture2D Wrapping Issue
(If you haven't solved it already)
Two things you can do to debug this further (if my solutions are not your problem) and give us more information:
Use a normal SpriteBatch.Begin. (i.e. Just have …
5
votes
1
answer
473
views
A Quick HLSL Question (How to modify some HLSL code)
Some other (possibly relevant) information:
I'm using XNA.
I'm applying this by providing it to a SpriteBatch (as an Effect).
The SpriteBatch is using BlendState.NonPremultiplied. …
2
votes
XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics
If you are dead-set on using Matrix math and wanting a wireframe hitbox, DrawUserIndexedPrimitives is probably the way to go. (As Jonathan said)
However, the whole point of a debug mode is to be quick …
1
vote
XNA Easy Storage XBOX 360 High Scores
dadoo Games hit the nail right on the head. Your problem is that you may be saving a smaller file into a larger one, causing many problems and headaches as you do so.
I second deleting your current …
1
vote
Jumping Vs. Gravity
You need to change this:
if (FaKeyboard.IsKeyDown(Keys.Space))
{
Jumping = true;
xPosition -= new Vector2(0, 5);
}
To this:
if (FaKeyboard.IsKeyDown(Keys.Space) && Jumpi …
1
vote
Accepted
Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Mono...
I don't believe there is a magical "Port it!" button that will do everything for you, however ExEn does a pretty good job of getting rid of most of the manual work, while maintaining most of your curr …
4
votes
2
answers
1k
views
Cropping a line (laser beam) in XNA
I have a laser sprite that I wish to crop. I want to crop it so when it collides with an item, I can calculate the distance between the starting point, and the ending point, and only draw that. This …
3
votes
Accepted
Cropping a line (laser beam) in XNA
Actually, I had a brainwave and it worked out. I used the size (specifically, a Vector2) to scale it instead of crop it.
Here's the final code:
spriteBatch.Draw(Laser.sprite, Laser.position + n …
1
vote
Accepted
Kinect Hand tracking in xna
XNA doesn't natively support Kinect, so you've got to use the Kinect SDK and XNA in conjunction with each other.
However, you can use the two together fairly easily. … Kinect support is not included for XNA on the Xbox 360. …
1
vote
Mitigating the noticability of a frame drop in XNA
There's a series of blog posts by Shawn about using XNA RPM located here, and here.
Also, your method of checking garbage should work. … If XNA doesn't think it's running slowly, it's more than likely a refresh-rate problem.
Hopefully this helps! …
2
votes
Accepted
Make a basic running sprite effect
You want to use a spritesheet. The SpriteSheetPacker tool can assist you in making one.
First of all, we need to define some objects:
Texture2D SpriteSheet;
Point FrameSize = new Point(64, 64);//this …
4
votes
1
answer
3k
views
Some assistance with selective 2D Bloom in XNA
I'm trying to use the XNA Bloom sample's component to apply bloom only to my UI text. …
5
votes
2
answers
7k
views
How to move a line of sprites in a sine wave?
So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried:
Enemy.position.X += Enemy.velocity.X;
Enemy.position.Y += -(float)Math.Cos(Enemy.pos …
1
vote
XNA a Simple 2D Point Light
If you want something a little easier, without having to know about everything going on under the hood, I've heard that Krypton is a pretty good 2D lighting engine for XNA. …
0
votes
3
answers
865
views
Optimizing updating thousands of enemies? (Or break up the enemies that need updated?)
Thanks in advance for wanting to help.
I have an array of (right now) ~1000 enemies that I need to update every frame. The issue, I believe, is mainly brute-force checks. I've profiled my applicati …