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Java is both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
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Does LibGDX have methods capable of creating dynamic text like in candy crush?
As you see, the "Retry" button and the "Invite Friends" button are both animated, smoothly and cleanly.
If I were to do this in Libgdx, would I have to use the Animation class and provide multiple …
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LibGDX: Why won't certain actions work on my Actor?
In my GameClass, I called the Stage.act and Stage.draw methods in the right order accordingly.
I have actions set up so that the actor fades in/fades out, bounces down/up, and also rotate, like so:
…
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LibGDX: How to use AssetManager with Texture Atlases?
A similar question was asked before, but I never saw an answer.
How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a …