Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.
3
votes
Which purpose do armor points serve?
If game have mechanism that on eg. 50% health character gets some kind of debuff, having more armor or health is something different.
And armor in good enough state can provide some kind of buff (eg. …
1
vote
Is it possible to calculate or mathematically prove if a game is balanced / fair?
Theoreticaly it is possible, but for most games it is extremely difficult so it can be considered impossible.
One approach:
Convert game into normal form.
Game in normal form is Set of strategies for …
0
votes
RTS Balancing for Units with Different Costs
whether one unit of fighters is 1 fighter or 5 fighters should not significantly change anything about how good fighter is. So normalize by cost.
You should analyze how they work when used correctly. …