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The simulation of an in-game entity's motion, such as running or sitting or striking.

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Unity: An empty idle animation overwrites values set through the FixedUpdate code

At first, I created the state "Idle" in the animator controller and assigned no animation to it. It doesn't work. … My second idea was to create an idle state animation, but without adding any parameters to it. The effect is the same as leaving the animation slot unassigned. …
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