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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

1 vote

Implementing a large scale (planet-like) level in XNA 4.0

In world of warcraft, the adjacent "tiles", which are pretty large, are loaded as a low poly model This is done so you (as a player) do not see the "end of the world". Then, once you know where the pl …
Taylor Mouse's user avatar
0 votes

XNA: Perform Collision Detection Against 3D Scene Geometry

I use Mogre3D, but I think this could work in XNA as well. Use a raycast that is cast downward, check where the ray hits the poly or face so that your character does not fall through the level. …
Taylor Mouse's user avatar
1 vote

Exporting an animated FBX to XNA? (in 3DS Max)

Animation in XNA is the one and only reason I did not pursue a game solution in XNA, the Microsoft example is nice, but it is the only animation I ever get to work. …
Taylor Mouse's user avatar