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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

1 vote

Using unity app how to read the asset in android SDCard?

/Resources/Prefabs/alphabet", "*.prefab"); System.IO.Directory.CreateDirectory("Assets/StreamingAssets/"); using (StreamWriter sw = new StreamWriter("Assets/StreamingAssets/alphabet.txt … /assets/alphabet.txt"; WWW wwwfile = new WWW(path); while (! …
Shady Mohamed Sherif's user avatar