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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
1
vote
Using unity app how to read the asset in android SDCard?
/Resources/Prefabs/alphabet", "*.prefab");
System.IO.Directory.CreateDirectory("Assets/StreamingAssets/");
using (StreamWriter sw = new StreamWriter("Assets/StreamingAssets/alphabet.txt … /assets/alphabet.txt";
WWW wwwfile = new WWW(path);
while (! …