Welcome to the most boring part of game development but everyone loves to see game adapting to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's package in unity to do this. I am using Cocos creator 3.0. I am thinking to write my own simple class. Here's my plan, I will convert every single word from google translator and prepare an excel sheet or JSON. load these key values for different languages in a data structure and user can convert this with the help of a Singleton class. I have a question, is this good enough or there are problems which I am not aware of? Because I am getting some feeling that its not that easy. Thanks.
Unknown challenges in Game Text Localisation
videogamechef
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