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Welcome to the most boring part of game development but everyone loves to see games adapted to their native language. I

I have seen companies going nuts over this part of game development and I fully understand why. There's a package in Unity to do this. I am using Cocos creator 3.0. I am considering writing my own simple class. Here's my plan: I will convert every single word using Google Translate and prepare an Excel sheet or JSON, load these key values for different languages in a data structure and the user can convert this with the help of a Singleton class. I have a question though, is this good enough or there are problems which I am not aware of? Because I am getting the feeling that it's not that easy. Thanks.

Welcome to the most boring part of game development but everyone loves to see games adapted to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's a package in Unity to do this. I am using Cocos creator 3.0. I am considering writing my own simple class. Here's my plan: I will convert every single word using Google Translate and prepare an Excel sheet or JSON, load these key values for different languages in a data structure and the user can convert this with the help of a Singleton class. I have a question though, is this good enough or there are problems which I am not aware of? Because I am getting the feeling that it's not that easy. Thanks.

Welcome to the most boring part of game development but everyone loves to see games adapted to their native language.

I have seen companies going nuts over this part of game development and I fully understand why. There's a package in Unity to do this. I am using Cocos creator 3.0. I am considering writing my own simple class. Here's my plan: I will convert every single word using Google Translate and prepare an Excel sheet or JSON, load these key values for different languages in a data structure and the user can convert this with the help of a Singleton class. I have a question though, is this good enough or there are problems which I am not aware of? Because I am getting the feeling that it's not that easy.

Unknown challenges in Game Text LocalisationLocalization

Welcome to the most boring part of game development but everyone loves to see game adaptinggames adapted to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's a package in unityUnity to do this. I am using Cocos creator 3.0. I am thinking to writeconsidering writing my own simple class. Here's my plan,: I will convert every single word from google translatorusing Google Translate and prepare an excelExcel sheet or JSON., load these key values for different languages in a data structure and the user can convert this with the help of a Singleton class. I have a question though, is this good enough or there are problems which I am not aware of? Because I am getting somethe feeling that itsit's not that easy. Thanks.

Unknown challenges in Game Text Localisation

Welcome to the most boring part of game development but everyone loves to see game adapting to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's package in unity to do this. I am using Cocos creator 3.0. I am thinking to write my own simple class. Here's my plan, I will convert every single word from google translator and prepare an excel sheet or JSON. load these key values for different languages in a data structure and user can convert this with the help of a Singleton class. I have a question, is this good enough or there are problems which I am not aware of? Because I am getting some feeling that its not that easy. Thanks.

Unknown challenges in Game Text Localization

Welcome to the most boring part of game development but everyone loves to see games adapted to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's a package in Unity to do this. I am using Cocos creator 3.0. I am considering writing my own simple class. Here's my plan: I will convert every single word using Google Translate and prepare an Excel sheet or JSON, load these key values for different languages in a data structure and the user can convert this with the help of a Singleton class. I have a question though, is this good enough or there are problems which I am not aware of? Because I am getting the feeling that it's not that easy. Thanks.

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Unknown challenges in Game Text Localisation

Welcome to the most boring part of game development but everyone loves to see game adapting to their native language. I have seen companies going nuts over this part of game development and I fully understand why. There's package in unity to do this. I am using Cocos creator 3.0. I am thinking to write my own simple class. Here's my plan, I will convert every single word from google translator and prepare an excel sheet or JSON. load these key values for different languages in a data structure and user can convert this with the help of a Singleton class. I have a question, is this good enough or there are problems which I am not aware of? Because I am getting some feeling that its not that easy. Thanks.