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Added Model Asset Configuration

Strange artifacts in Unity Lightmaps

I experienced this weird lightmapping bug in my game that causes some models to have glowing artifacts on their surface. These artifacts "move" around, when I edit the UVs of the model in Blender, so I assume that it has something to do with them. I took a few screenshots to hopefully clarify the issue.

  • Engine used: Unity 2019.1.4f1
  • 3D Software: Blender 2.79b

If you need any other screenshots or something, let me know. Thank you in advance!

Lightmap Bug (lights off):

Lightmap Bug (lights off)

Lightmap Bug (lights on):

Lightmap Bug (lights on)

Models without Lightmaps baked:

Models without Lightmaps baked

Unity Lightmapper Settings:

Unity Lightmapper Settings

Tree model in Blender with UVs:

Tree model in Blender with UVs

Model Configuration in Hierarchy:

Model Configuration in Hierarchy

Model Asset Configuration:

Model Asset Configuration