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How can I make Maya or Blender model work with mecanim?

I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials in both maya and blender. For maya, I'm using the student version. I have my stick figure rigged within maya and blender, both utilizing their respective bone tools. I can manipulate their limbs well, enough. However, I can't seem to get the models to work with mecanim.

I have the Kinect adapter for the PC and would like to be able to use it to create the animations utilizing a tool such as teh Kinect v2 mocap animator. Can anyone point me in the direction of a tutorial to making a rig that is compatible with mecanim? Or any tips in general on how I can get my model to work with Kinect based mocap?