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How to create fallout intensity on a generated mesh in Unity?
So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
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Show Sprites on Overlap (Shader Graph) [2D]
I have a character sprite mesh and mesh renderer (The black wavy box). I am hoping to be able to overlay the black box onto the character covering the sprites but I am not sure how to do that.
I ...