All Questions
3 questions
0
votes
1
answer
664
views
Huge input delay although framerate is stable - possibly related to the DirectX Tool Kit?
I'm in the process of learning how to use the DirectX 11 API and came upon the following problem:
Although my rendering function executes quite fast at around 150 fps (as one expects considering how ...
1
vote
2
answers
442
views
How do I implement time scaling?
I want to be able to change the game speed, to speed up or slow down all animations and gameplay. Ideally, this could also be set to a negative number to make everything go backwards.
I tried this:
...
0
votes
2
answers
5k
views
Creating A TickRate Class
I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start.
I have access to a timer which allows me get the time in ...