All Questions
2 questions
0
votes
1
answer
665
views
Huge input delay although framerate is stable - possibly related to the DirectX Tool Kit?
I'm in the process of learning how to use the DirectX 11 API and came upon the following problem:
Although my rendering function executes quite fast at around 150 fps (as one expects considering how ...
0
votes
2
answers
5k
views
Creating A TickRate Class
I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start.
I have access to a timer which allows me get the time in ...