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Tagged with socket multithreading
4 questions
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World & client listening, use multi-threading or multi-process?
My game is based on a client / server architecture where client only sends input and receives server output.
Server has to keep track of the game, updating the world etc. But also listen to clients ...
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Cocos2d-x : Socket.io-client-cpp crashes after creating scene
I'm using https://github.com/socketio/socket.io-client-cpp with cocos, because the built-in socket.io doesn't support callback (http://discuss.cocos2d-x.org/t/doesnt-work-with-socketio-2-0-1-and-...
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Unity editor stalling on second attempt to play
I am attempting to use a Tobii TX300 eye-tracker as an input device for Unity. This device is connected via LAN (TCP connection managed by Tobii SDK). The Tobii SDK has appropriate methods (I am ...
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C# multi-player socket server (need clarification/suggestions)
I've been working on an 2D-RPG for a while and I recently decided to make it into an MMO (not really massive, but multi-player). Anyways, I'm attempting to write a game server in C#. Yes, I know I ...