Questions tagged [process]

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1answer
574 views

World & client listening, use multi-threading or multi-process?

My game is based on a client / server architecture where client only sends input and receives server output. Server has to keep track of the game, updating the world etc. But also listen to clients ...
1
vote
1answer
502 views

Opening an executable process in background from unity

I am trying to make a chess engine run in the background from an interface i designed ...
1
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1answer
158 views

Techniques for building out a game idea and mechanics [closed]

I've been finding that many of my projects fall into the abyss of my "game mechanic tests". That is, they aren't really "games", but rather sandboxes where I try out various things and find some ...
8
votes
2answers
616 views

When should I start designing levels? [closed]

I'm working on a puzzle game. I thought of a core mechanic, implemented it, tuned it and now I have something I'm happy with. I'd really like to build a few levels before I work on stuff like UI and ...
6
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1answer
424 views

High level project workflow

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
1
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2answers
3k views

Networking Client Server Packet logic (How they communicate)

I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. ...
3
votes
2answers
1k views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
1
vote
1answer
1k views

Game development: Pre-production stage

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you ...
36
votes
2answers
3k views

Good game design process for a do-it-all programmer

I am pretty new in game development - on Android platform and thinking about one-man game development. I know I can't professionally do everything such as graphics, sounds, and music but I think I can ...
7
votes
3answers
1k views

What is the most common art creation process? [closed]

I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...
19
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2answers
2k views

Polishing your game: how much is enough?

I'm assuming you're an indie developer, doing your own (or getting free/partner-based) artwork. I'm also assuming you have no external pressure driving you forward into new games; you can work on your ...
63
votes
10answers
9k views

Are there any benefits for using the CPU instead of the GPU?

I've been researching processors and graphics cards, and I discovered that GPUs are way faster than CPUs. I read in this one article, a 2-year-old Nvidia GPU outperformed a 3.2GHz Core I7 Intel ...
7
votes
6answers
609 views

Getting Past “Boring” Content Creation

When I'm creating games, I really love the coding part -- designing, developing the main functionality and "core" part of the game. However, most of my games are reasonably small/easy in terms of ...
-4
votes
2answers
381 views

Is my “engine” development process ideal? [closed]

I was thinking about a game engine development, I understand as engine the main program that can develope next duties: Receives parameters. calculates what is needed. Delivers results. As an ...
11
votes
2answers
418 views

Improving Processes in One-Man GameDev Shops

As a hobby programmer, how can I incorporate a continuous-improvement-like process like Agile's retrospectives in my processes? I've tried bullet items of three good/bad things at the end of each ...
6
votes
3answers
16k views

How is console game development done? [closed]

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
14
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3answers
1k views

How do you gather and collate information you need to make a post-mortem?

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...