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0 votes
1 answer
387 views

OpenGL Vertex Shader "joint matrix * weight" multiplication performance

Trying to implement animation on my engine. I'm at the first stage, rendering default pose of skinned meshes. Working as expected but very slow. With the below calculation, the shader takes 6ms to run....
Enes Altınkaya's user avatar
1 vote
1 answer
2k views

Does Unity3D custom shader use its default GPU or CPU skinning automatically?

I'm writing my own shader in mobile, but was wondering if it uses default GPU or CPU skinning feature in Unity3D? I'd like to use GPU skinning and already enabled GPU skinning. Is there any way to ...
kkl's user avatar
  • 43
0 votes
0 answers
50 views

GPU skinning weird issue [duplicate]

I finally got my GPU skinning to work! (Mostly) I'm using MD5 format and this here tutorial However the weird part is that I'm getting EXACTLY the same issue as this unanswered post: here The ...
Ike Yousuf's user avatar
8 votes
3 answers
11k views

How do I send multiple matrices to a vertex shader?

I'm practising animations using bones/skinning. I am trying to send the shader one matrix per vertex. I can think of these two approaches. Method 1 I have one uniform handle for each bone matrix like ...
async's user avatar
  • 745