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4 votes
1 answer
738 views

Why game engines usually don't offer a vector3.rotate method? [closed]

Game engines like Three.js, Ogre3d and Unity3d often don't provide a default rotate method on their vector class. You usually have to do something like: ...
MaiaVictor's user avatar
  • 1,180
3 votes
1 answer
463 views

How to map absolute Joystick position to object rotation?

In my (Ogre) 3d scene I have an object that should be rotated locally based on Joystick input. I have a Joystick with min/max values of [-32767, 32767] on both X and Y axes. When the Joystick is in ...
Matthias's user avatar
  • 717
3 votes
0 answers
561 views

Setting Orientation of Character in Bullet/Ogre [closed]

I've been suffering from an issue regarding the implementation of orienting characters in a game I'm implementing using Ogre3D and Bullet physics. What I have: A Direction Vector that the character ...
clamped's user avatar
  • 139
2 votes
0 answers
882 views

Quaternion to direction vector - flipping

I've kinda solved this myself by adapting the Camera::setDirection code from OGRE to work for my need: Now I have the following code: ...
Ilija Boshkov's user avatar
2 votes
1 answer
875 views

How to set object's / node's absolute rotation correctly?

Usually when I want to rotate an object/node in my Ogre scene I call the node's rotate() method. That rotates the node locally relative to it's current rotation. So ...
Matthias's user avatar
  • 717
0 votes
1 answer
809 views

2D vector to Quaternion

I have a 2D vector (with only X and Y), and my engine only supports orientation through Quaternions. How do I translate a 2D vector to a quaternion? The X and Y represent the direction (so X = 0 ...
Pacha's user avatar
  • 439