All Questions
Tagged with interpolation c++
9 questions
1
vote
0
answers
53
views
Fixed timestep graphics jitter
I'm trying to implement the https://gafferongames.com/post/fix_your_timestep article but I have jitter on the position interpolation.
video of the problem
I have the following PhysX manager class ...
1
vote
0
answers
64
views
Physics interpolation given an asynchronous physics thread
I've followed https://gafferongames.com/post/fix_your_timestep/ to do interpolated physics. I have a separate thread entirely from my graphics thread. I use vulkan which allows me to do asynchronous ...
0
votes
1
answer
172
views
Network racing game position interpolation jitters a lot
I'm making multiplayer racing game and I have problem with interpolating position..
Here's the sequence.
Server simulate the world and send vehicle transform packet through UDP socket every 33ms to ...
1
vote
0
answers
225
views
Low Level Audio Engine Sample Rate Conversion
First off, there seems to be a sparse number of audio programming tutorials out there so if anyone knows of some good resources I would be very appreciative. Now on to the topic at hand!
I am using ...
4
votes
1
answer
736
views
Fixed Timestep with Interpolation | Blurry & Choppy
I've been implementing a game loop with a fixed timestep which uses interpolation as described in the (legendary as I have come to find out as it is referenced in almost every post I have read trying ...
0
votes
2
answers
1k
views
OpenGL object movement is not smooth and vibrating
In my android NDK OpenGL C++ project, I have a render method which executes every frame on draw event so this is the algorithm:
...
1
vote
0
answers
135
views
Cell height with heightmap for collision detection
Hello everyone I'm programming a game with c++ and openGL. My world is generated from a heightmap (100x100 matrix with values 0-255) and now I need a function that returns the actual height based on ...
10
votes
2
answers
3k
views
How do I avoid interpolation artefacts when scaling up a heightmap?
I am using a bicubic interpolation algorithm in order to upscale a height map, and I am noticing some artifacts around the pixels boundaries. However, these artifacts don't seem to appear when I use a ...
0
votes
2
answers
356
views
Effort of impementing interpolation in networked Asteroids
Questions:
When we draw with interpolation, where should the collision detection code be?
Is it worth implementing interpolation in the following situation?
This is for Scrolling Asteroids. I have my ...