All Questions
5 questions
0
votes
1
answer
75
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text - part of the sprite or dynamically generated
I am trying to reproduce the same stamping tool as the one we found in the video game "Papers, Please".
In my case I want my users to be able to modify the text they are going to stamp. I ...
0
votes
1
answer
649
views
Certain Unicode Characters not displaying when setting text to TextButton in libgdx
Ok I am trying to do a word game much like Hangman Pro but for a different language(specifically amharic) using libgdx . And I have got a list of words saved to ...
5
votes
2
answers
2k
views
How to create a font from an image for a game?
I found a font in a free pack of sprite as an image:
I'm wondering what would be the best way to use it in a game?
Is there tools to create a font from this image? Do i have to code it myself? I ...
1
vote
0
answers
4k
views
bmGlyph alternative for windows (Bitmap font generator) [closed]
I have been using this tool (bmGlyph http://www.bmglyph.com/) to create fonts from apple machines, but now, I'm on windows and need a program with same / more features. The main features about this ...
7
votes
2
answers
9k
views
Vector-based fonts vs. bitmap fonts in (2d) games?
I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most?
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