Ok I am trying to do a word game much like Hangman Pro but for a different language(specifically amharic) using libgdx . And I have got a list of words saved to text file and I have taken care of BOM problem when reading the file. Problem arises when setting the individual characters from a random word to a TextButton.

Here is a snapshot of the problem:

enter image description here

The part I marked red are the ones missing and it is the same word in both cases. And I know the word is correctly being read because it outputs correctly on console

Here is init code and console output

public void init(){
        char [] indiv = WordList.randomWord.toCharArray();
        int index = 0;
        Skin skinCanyonBunny = new Skin(Gdx.files.internal(Constants.SKIN_WORDGAME_UI),
                new TextureAtlas(Constants.TEXTURE_ATLAS_UI));
        String name = "textb-dn";
        TextButtonStyle tbs = new TextButtonStyle(skinCanyonBunny.getDrawable("textb-up"),
        for(int i =0;i<Constants.WORD_TABLE_SIZE;i++){
            String tempText = String.valueOf(indiv[(index++)%indiv.length]);
            TextButton temp = new TextButton(tempText, skinLibgdx);

        for(int i = 0;i<Constants.WORD_TABLE_SIZE;i++){
            btnPlayArray.get(i).addListener(new TestInputtListenerOverflow(btnPlayArray.get(i).hashCode()));


And a sample of console output. the last one is the random selected word.

entry: ቴክኖሎጂ 5
entry: ኢንዱስትሪ 6
entry: ሀይል 3
entry: ወደፊት 4
entry: አቅጣጫዎች 6
entry: ሰው 2
com.tamirat.wordgame.WordGame: ኢንዱስትሪ

Can anyone tell me what is happening? If it helps I am using Nyala ttf font and converting them to bitmap using Font Forge. Alternatively I use BMFont. Thanks

  • \$\begingroup\$ Is the missing character present in the bitmap generated by Font Forge? \$\endgroup\$ – bornander Oct 4 '15 at 14:10
  • \$\begingroup\$ doesn't seem to be on the images. anything to do abt it? \$\endgroup\$ – Jos Oct 4 '15 at 15:39
  • \$\begingroup\$ Try using Hiero (github.com/libgdx/libgdx/wiki/Hiero), and see if that renders the characters you need. \$\endgroup\$ – bornander Oct 5 '15 at 7:59

It is working now using hiero runnable jar. I had to add every character manually. Not an easy task since there are over 180 distinct characters in the alphabet and resources don't come easy for this particular case. I wish there were less complicated tools for board games like this.Thanks for the help @bornander.

  • \$\begingroup\$ Cool. Glad I could help. Consider using the libGDX FreeType extension, it will allow you to create the bitmap at runtime and that means you can optimise them for the screen size better. \$\endgroup\$ – bornander Oct 6 '15 at 16:48
  • 1
    \$\begingroup\$ yeah tried it. that was a no go too. this is a peculiar case. \$\endgroup\$ – Jos Oct 6 '15 at 20:17

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