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Tagged with bullet-physics opengl
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Graphical mesh lags behind collision shape in BulletPhysics debug drawing
In Bullet Physics when I debug draw physics world the graphical mesh lags behind the collsion shape.
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1
vote
2
answers
3k
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First person camera with Bullet Physics
Before integrating the Bullet Physics, the camera worked fine. But instead of using my own simple struct for transform data, I use rigid body structs provided by the physics library now.
There are ...