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4 votes
1 answer
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Graphical mesh lags behind collision shape in BulletPhysics debug drawing

In Bullet Physics when I debug draw physics world the graphical mesh lags behind the collsion shape. ...
Manmohan Bishnoi's user avatar
1 vote
2 answers
3k views

First person camera with Bullet Physics

Before integrating the Bullet Physics, the camera worked fine. But instead of using my own simple struct for transform data, I use rigid body structs provided by the physics library now. There are ...
danijar's user avatar
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