I know the question can be pretty funny to some, but I have been thinking, does a gaming graphics card like agtx and a professional graphics card like quaddro have any effect on game development during texture rendering, materials, importing assets, shader compilation, etc..
In practice, the same features should be exposed to you, so it shouldn't make a difference in terms of functionality. It may be worth developing with a consumer (gaming) graphics card just to be more like the users who'll eventually play it, but your users will have such a variety of different cards it may not make a difference, really :) (And you'll want to test the end product on a variety of consumer cards anyway).
For a detailed description of the actual differences, the accepted answer to this SO question is informative: Difference between Quadro and GeForce
Ultimately, you don't have to work differently in any way. But you may have better performance in some of your asset creation tools (which doesn't seem to me to relate to your particular concerns -- actual rendering/importing/shader-compilation).
The boards are simply made for different tasks it's just a question of time efficiency. Otherwise, there is no "effect" on the end product
Think of it as a calculator. 1+1 will always equal 2 whatever calculator you use but some calculator does some type of calculations faster than others.