I'm working on a little game for learning purposes so please don't recommend me to use any library like libgdx or slickutils.
I have just one simple question. Does rendering bigger images with
Graphits.drawImage(); slow the Process down?
I'm currently drawing about 200 little Objects (PNG, 64x64 resized to 48x48), but they don't seem to be an issue (i know resizing them each frame is not very performant).
The game slows down as soon as I draw the background with a parallax effect (several layers and at least 3 seamless fitting objects per layer).
They Art drawn in their original size 900x900 Pixel. But they keep slowing the game down. It's only the
graphisch.drawImage(); Part. The Rest of the calculation doesn't seem to affect the game at all.
I store all Images I need once when starting the game in a class called Resources in BufferedImages.
I hope someone can explain this to me.