I'm working with Melonjs, i have configured everything to update the character movement and still get this "delayed" rendering of the character.
below is the constructor
// call the constructor
settings.image='kit.walk';
settings.spritewidth=56;
settings.spriteheight=80;
this.parent(x, y, settings);
this.alwaysUpdate=true;
// set the default horizontal & vertical speed (accel vector)
this.setVelocity(3, 15);
this.setFriction(0.4,0);
// set the display to follow our position on both axis
me.game.viewport.follow(this, me.game.viewport.AXIS.HORIZONTAL);
this.renderable.addAnimation('walk',[0,1,2])
this.renderable.setCurrentAnimation('walk');
this.anchorPoint.set(0.5,1.0);
i'm not very familiar with the engine, but it doesn't seem to be a problem with the engine, i think is a configuration problem somewhere.. i tried to look into examples but nothing helped so far.
could it be a problem with the sprite?