I can check it with ID3D11Device::CheckMultisampleQualityLevels()
. So to use it I need to create the device: D3D11CreateDeviceAndSwapChain()
. To call it I need to fill the DXGI_SWAP_CHAIN_DESC
which, among others, specifies... the multisample quality level. Vicious circle.
Do I have to split D3D11CreateDeviceAndSwapChain()
into creating the device and the swap chain separately? Or what?