I've got few questions without responses about my game development, can you help me? Here is the questions:
In my game when a large object appear on the screen, the GPU go to his limits, my framerate become very slow. How can I handle that? (I'm working on mobile). ( Currently, I'm sorting object from back to front)
I've read some stuff about batching (How to draw efficiently large number of objects with alpha blending?), how can I handle batching when my game need to draw my scene from back to front with alpha blending?
What is faster: Add a condition to test pixel transparency in fragment shader or enable Alpha blending? (I've got colors around my sprites without alpha blending or condition)