# What algorithms can I use for bullet movement toward the enemy?

I'm developing 2D strategy game. There are weapons that shoot at enemies. From what I've read in this, this, this and this post I think that I need linear algebra, but I don't really understand what algorithm I should use so the bullet will go to the target? Do I need a pathfinder, why?

Can you please suggest what algorithms and/or books I can use for bullet movement toward the enemy?

• Please see this: developer.nokia.com/Community/Wiki/… It's J2ME, but you can easily convert the algorithm for other languages. It uses trigonometry (pythagorean theorem).
– user27658
Mar 21 '13 at 4:05