I know this is very late to the party, but time changes and answers stay around. C++11 has pretty sweeping changes, many of which are to increase the performance of C++ and the standard library. It seems those who do not use the STL or Boost, tend not to keep up with new standards either, leaving the home spun solutions lacking important improvements, of course this is not always the case.
I've used STL on every project from the mid 90s to today, with the exception of a short time at EA. I think the anti STL side had some marginally rational reasons to not use it. Those are largely gone. Custom allocators are one solution, using reserve is another, and not passing things by value is a third, but these are pretty simple and any programmer should know these. More importantly though is the use of algorithms. Compiler writers know exactly what a for_each() does and can optimize the code. That cannot occur with a home rolled loop. for_each() on a const object is even better. Microsoft optimizes for_each in many ways including serializing. They also have the AMP library which has parallel_for_each(). If you get a chance, talk to compiler engineers about this. Console compilers are going to optimize what gets used, so it's a bit of a chicken and egg problem. Microsoft is going very heavy with C++11 and the next XBox will be no different. I have no idea about PS4, we haven't gotten one yet.
Custom allocators is one way to handle the memory issue, but another (often overlooked) option is to use class based new and delete. Huge performance increases can be had this way.
The notion that Boost and STL have a narrow view of solving problems is pure insanity. I'm stunned at how many things in the STL and Boost are customize-able through traits and policies. Look for case independent string compare as an example.
Regarding long link times and code bloat, the new extern template should help with this. Generally I find long compile times come from excess coupling and misuse of pch.
The most compelling reason to use STL over homespun is there are millions of people who can help you with the STL. As always, don't optimize prematurely and test, test, test.