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Made the post "whole".
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Vaillancourt
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The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.

Note: the EASTLIt became open source in 2016, under a BSD-3 clause, with a repository on GitHub.

The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.

Note: the EASTL became open source in 2016, under a BSD-3 clause, with a repository on GitHub.

The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. It became open source in 2016, under a BSD-3 clause, with a repository on GitHub.

The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.

Note: the EASTL became open source in 2016, under a BSD-3 clause, with a repository on GitHub.

The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.

The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.

Note: the EASTL became open source in 2016, under a BSD-3 clause, with a repository on GitHub.

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Ben Zeigler
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The default STL has a fair number of issues that make it difficult to use with games, especially when it comes to memory alignment.

A customized variant such as the EA STL is specially designed for games and can get you much better memory performance and console usability. I haven't seen an open source gaming STL variant, but it would not be impossible to replace piecemeal the important bits.