I have an HTML5/canvas game just about finished and ready to launch. It's a 2d game in which you explore and disrupt a procedurally-generated landscape, crafting items and structures to survive. I have to finalize the 'ending' and fix a few bugs, but the game is pretty much ready for players.

The game will be free to play on the web, and I plan to begin working versions for iOS and the Mac App Store. I will also continue to add content to the game even after it launches.

Can anyone recommend things that I should remember to do before launching the game? Thanks!

  • 8
    \$\begingroup\$ Good luck with it! (post it here as a comment once it's online) \$\endgroup\$
    – o0'.
    Commented Mar 13, 2012 at 16:57
  • 4
    \$\begingroup\$ Here is the game for anyone who is interested: makenowonder.com \$\endgroup\$
    – shipshape
    Commented Mar 22, 2012 at 21:47
  • \$\begingroup\$ Maybe it is not clear enough, but I can't seem to be able to get out of the shovel-mode? \$\endgroup\$ Commented Jul 25, 2012 at 12:42
  • \$\begingroup\$ If you are interested in selling your game, consider taking a look at fgl.com. It's a website dedicated to the sale of casual games (inclusing flash, HTML5 and mobile). It also includes a forum where you might be able to get some nice feedback. \$\endgroup\$
    – ThatOneGuy
    Commented Jan 20, 2014 at 19:08
  • \$\begingroup\$ Just a quick bit of feedback (I know it's not the stackexchange thing to do, but i can't help myself): It's very hard to control the mouse when i can't see it directly (i don't know where my mouse is on a tile). \$\endgroup\$
    – ThatOneGuy
    Commented Jan 20, 2014 at 19:30

2 Answers 2


Get a couple of friends and make them go through bugs and check all game assets. Think of ways of monetizing it, like implementing the Kongregate API or so.

  • \$\begingroup\$ Thanks, I've been doing some beta testing with friends already and it is definitely essential. Kongregate only accepts Flash and Unity games, mine is HTML5. \$\endgroup\$
    – shipshape
    Commented Mar 13, 2012 at 17:40

I agree with Ef Es, get a couple of people, parents/friends whoever, and watch them play through it. It's the worse to launch a game only to find it really hard because you were use to the game mechanics.

I suggest maybe making a blog of the launch of your game, just go over the details, any updates can be listed there as well.

If money isn't a concern, try to get it on as many sites as possible. The first answer to this post has a lot of sites. Make sure to read all the reviews of what people liked and didn't like. Also let your all your friends that you know enjoy gaming know as well.

EDIT: Just realized not all of those sites accept HtML5 games, here are two that accept Html5 games

You can also use PhoneGap and distribute it on iphone/android, which you said you are working on.


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