0
\$\begingroup\$

We are going to use TexturePacker to create our texture atlases for a Moai-based game. I'm wondering what the correct texture format and image format is to use specifically for Moai. Should I just use png and RGBA4444 or can you use pvr and PVRTC4? PVRTC4 format seems to create a texture that indicates less RAM usage but I'm unsure if we can use this format.

\$\endgroup\$

1 Answer 1

1
\$\begingroup\$

According to this post: http://getmoai.com/forums/post667.html#p667 MOAI supports PVR format.

But in the end it's a matter of quality. PVRTC may be good enough for background images but I would not recommend using it for foreground because the quality is not too good through the heavy lossy compression.

\$\endgroup\$
1
  • \$\begingroup\$ Looks like PVR is only iOS so that's a no go then. Thanks. \$\endgroup\$ Commented Feb 15, 2012 at 11:01

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .