I want to develop a game in Unity, just a small scale simple game without heavy computation or complicated features, one that does not use a lot of RAM (2-3 GB). I want players with "outdated devices" (device that does not support OpenGL 3.0 or higher) to still be able to play my game, because apparently these outdated devices are still widely used, especially in poorer regions, due to their cheap price. Forcing OpenGL 3.0 would prevent these devices from playing my game despite my game using features that can be implemented in OpenGL 2.0, so it does not make sense to use OpenGL 3.0 in the first place.
I've tried to find information regarding the OpenGL version used by Unity, however I have only found https://docs.unity3d.com/Manual/OpenGLCoreDetails.html. In that article it was said
This scales from OpenGL 3.2 to OpenGL 4.5 depending on the OpenGL driver support.
I even tried changing the documentation version to the oldest one possible (2017.1) and it still said the same exact sentence.
Does this mean OpenGL older than 3.2 is not supported by Unity? Or is there any workaround to this?