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With AnimatedSprite it is easy to change FPS. Is there a convenient way to do that with AnimationPlayer?

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AnimationPlayer has a playback_speed that you can use the way as the speed_scale property of the AnimatedSprite.

However, there is no way to manipulate the speed of the individual animation themselves. That is, you cannot change the speed of the animations, only the speed of the player.

Suffice to say that the animations are not encoded in frames, but time in seconds instead.

By the way, I remind you that with Property Tracks and Call Method Tracks, the AnimationPlayer can manipulate other nodes, including AnimatedSprite.

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    \$\begingroup\$ I am trying to use Sprite + AnimationPlayer, because normal maps seem to not work with AimatedSprite... EDIT: I have found what I was doing wrong. I m gonna make a question and answer it, I think it might be helpful \$\endgroup\$
    – pietrodito
    Commented May 18, 2021 at 20:31

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