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I am reading about the gadget_inspection in librerama.

code: https://codeberg.org/Librerama/librerama

As attached images, when set to RESET, there is only one keyframe, but when I switch to pointer_move, there are two keyframes. (It took me some time to discover this. Until I figured it out, I was puzzled as to why there was only one keyframe.)

I accidentally discovered that I could switch this in the dropdown(As attached images), but what exactly did I switch? (I don't quite understand how the AnimationPlayer works in Godot.)

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In the Animation Panel, the dropdown menu of the animation controls lets you browse the available animations for the AnimationPlayer Node currently selected. Whenever you create a new animation for a given AnimationPlayer, it will appear here. If you select an animation from the dropdown menu, you can view/edit its animation tracks in the Animation Panel.

You can read more about the animation features in the Godot docs.

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