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So currently I am using the following code to play my sprites (AnimatedSprite Node).

$Sprite.play("Animation Name")

However now I want to use the AnimationPlayer Node to play my sprites. How can I do this? I have searched the docs and there is no tutorial and I have searched online but they have to use AnimationTree or a sprite sheet which I don't have. (I have individual sprites).

So my question is how can I use the AnimationPlayer Node in the same way as AnimatedSprite Node.

Note: The reason I am using AnimationPlayer instead of AnimatedSprite because I would like to change collisions during certain frames, but that's for another time.

Disclaimer: To prevent false answers I don't have a sprite sheet. I have individual sprites

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The godot docs have a whole section on just this.

To summarize:

  1. Just use a regular Sprite instead of AnimatedSprite
  2. Set the texture to your spritesheet
  3. Set hframes/vframes to tell the Sprite how to divide up your spritesheet
  4. Add keyframes for the Frame property of the Sprite to the AnimationPlayer
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  • \$\begingroup\$ As clearly stated in my question I don’t have a sprite sheet. \$\endgroup\$ – Johnston Liu Oct 18 '19 at 7:19
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Found the answer. In Animation Player I just needed to add keys for each frame from my AnimatedSprite Node. Then I would also need to add an animation key to trigger the animation. Hope this helped anyone in the same situation as me. I changed collision by adding keys to change the shape of the collision shape.

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