I have begun researching graphics and physics engines to use for an Android 3d game that I would like to make.
While researching I stumbled across this page where he talks about how you can use the Irrlicht graphics engine and the Bullet physics engine for Android development.
I have a few questions about this
- Will these engines work for Android like he says?
- Are these good choices for open source engines on Android?
- What does he meen when he says, "Then we put all the C/C++ source codes under the jni folder". What is the jni folder? Should this go under the src folder?