I set sprite animation at key1 and key2.
at Key1 :
Position.x = 0
at Key2 :
Position.x = 1
I want it not lerping. i mean i want it appear at posX 0 and posX 1. not between 0~1.
what should i do?
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See the documentation here: https://docs.unity3d.com/Manual/EditingCurves.html