Newbie question please - I am working on my own RPG, using Unreal Engine 4 and C++.
Regarding data formats - I figured I would just make HTTP Post requests to store the data as JSON in AWS's DynamoDB, are there any security considerations to avoid players somehow tampering with the APi request/response such as, modifying progress state or items state - how is data safety ensured when making server calls? Should I encrypt the game data and decrypt it on the client?
I only want to prevent "casual tampering", because obviously client decryption will never be 100% safe. I just don't want to make it super easy to figure out "if I modify this value here, my armor increases 1000%"