I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12.
I am trying to use both transparency and subsurface scattering on the material. However, it appears that the visual appearance loses SSS when transparency is introduced.
If anyone has an alternative solution that sidesteps this potential limitation, I am all ears. Cheers!