I'm trying to make a GUI library with SFML, and everything's done except for one problem: making the interface stay still even when the camera moves or zooms in and out.
This would be easy to fix if zooming wasn't possible, but zooming out means having to scale the contents of the interface up so it doesn't shrink, which causes it's text/images to become blurry.
Does anyone have a way to get around this issue (preferably only using SFML as I don't want to make my library OpenGL-dependent)?