I'm working on a top-down 2D strategy game written in Java with LibGDX (though really for the purposes of this question I'll be using GLSL).
I want to give metallic materials in the game a shiny effect - but not a lightsource-based specular highlight or anything similar, I'm after a kind of global shine or shimmer, much like the effect on the word "King" in this logo from King under the Mountain:
While I'm not looking for someone to implement this for me, as a bit of a newbie to shader programming, what kind of techniques or algorithms should I be looking at to give this kind of effect?