How do I make a btBoxShape around a Model or ModelInstance in Libgdx? This is my code:
modelInstance.calculateBoundingBox(boundingBox);
collisionShape = new btBoxShape(boundingBox.getDimensions(tempVector3).scl(.5f));
This works and creates a box of the right size but it is offset from the model. I cant figure out how to make it around the model and not offset.