I've got a problem with DirectX 12 I cannot figure out by myself. I wrote a small program that should render a triangle onto the screen. When I executed the application, however, there was no triangle visible. So I launched NVidia's nsight debugger. The weird thing is that the triangle has been drawn to the depth-stencil buffer but not to the back buffer.
If I clear the render target view to light blue it would look like this:
If you need any code snippets please write it in the comments and I will post it.
Thanks in advance