I'm looking to replicate a procedural terrain effect I found on a portfolio/blog site a few days ago.
Quoting the site, the terracing was generated through, "multiplying [the final height] by some damping value within a certain height range, to create beautiful canyon features."
I was wondering, would anyone be able to provide a more technical example or procedure for going about this? Over the past week, I've been researching and learning a lot about procedural terrain/texture methods and practices but I still haven't come across anything that explains in detail what 'clamping' is, and I'm starting to become frustrated.