Back Story: Learning Unreal Engine 4 from scratch, I am making a fantasy Darksouls-ish Game.
I am Having trouble understanding Creating a weapon and allowing the character to hold it with added Functions. For example, I want to have a working torch, lights, flame, stick, to appear in his hand at the press of a button.
I do not know if I am going about this in the correct way, but this is what I did:
- Created a Static Mesh (Torch Stick)
- Added The Flame and Light Source to it (Emitter & Point Light)
- Put the Emitter and Point Light into the Torch Tree
- Created a Socket in "Persona" in the left hand
At this point I got stuck, because the third person Blueprint. Doesn't Register my amateur Torch as an "Asset".
I watched some "Equipping Weapon tutorials" But the problem is they don't explain where their weapons came from Ex (Rifle), or if they are dynamic (Lights or laser sights)
How am I supposed to go about this? Thanks