Hello fellow coders I have been using Unity and other game dev libraries fora fun hobby for many years (on-and-off, I am no expert!). But I really am not happy with Unity and their multiplayer network offerings. I've always wanted to master C++ in the end and also Unreal, so now is the time I will delete Unity and only use UE4 for some time.
I jump into UE4 and many tutorials (official UE website and MANY others paid and free). All of them leap straight into Blueprint system. Every time I watch/read these tutorials I think at the end, that surely the Blueprints part is unnecessary, bloated way of achieving something that can easily be achieved purely in c++ code.
I intend to ONLY work on my own. Not part of any team, and my work will never be built upon by anyone but me. Personally I dislike visual coding. I hate moving the mouse to small areas and drag-dropping stuff etc.
Will I lose out on any functions etc in the Unreal API if I decide to shun the entire blueprint system?
What reason is there to use Blueprint if you find written code easier?
Not trying to start a flame-war, just want some experienced devs to give me their educated opinion on this matter.
If it was left to me, I would learn to make some basic games in pure code using Unreal API and then I might try to recreate the same project allowing myself to use blueprints and I will see what takes longer.
But right now I don't even know how to access User Input polling values etc in Unreal, I am about to start learning it all now. Just want to set off on the correct path FOR ME :D
Thanks for any help