Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback.
My question is: how do you attract early and quality feedback into games, from end-users? Ideally, I'm looking at a model where the seed of an idea comes from you (or from them, even) and you build it into a game, molding it along the lines that people tell you are best.
Because you're just one opinion. And game developers have a reputation for doing weird and sub-par quality stuff, sometimes.
I'm currently practicing the following:
- VIP List: I have a "VIP" mailing list (mostly friends) who agreed to try out game releases and give me feedback. They seem hesitant to say anything negative, and most of them are not really gamers, just doing it because they know me and like my niche.
- 2-4 Week Releases: I use a form of agile and release iterations every two to four weeks. This means every release is functionally small, but somewhat polished.
- Press-Releases: With every release, I also post a small "press release" post identifying the good, the bad, what's next, and screenshots (along with a link to play the latest release version).
I'm not getting that much feedback. What am I missing?