Sorry for the bad title. I didn't know how else to explain it.
The following is a portion of my code:
public class AssetLoader {
public static TextureAtlas spriteSheet;
public static TextureRegion hill, hillTop, hillBottom, rabbitJumped, background1, background2, water, spikes, playButtonDown, playButtonUp, dust;
public static void load() {
spriteSheet = new TextureAtlas(Gdx.files.internal("data/SpriteSheet.txt"));
background1 = spriteSheet.findRegion("background");
background2 = spriteSheet.findRegion("background");
TextureRegion[] runFrames = {spriteSheet.findRegion("Frame01"), spriteSheet.findRegion("Frame02"), spriteSheet.findRegion("Frame03"),
spriteSheet.findRegion("Frame04"), spriteSheet.findRegion("Frame05"), spriteSheet.findRegion("Frame06"),
spriteSheet.findRegion("Frame07"), spriteSheet.findRegion("Frame08"), spriteSheet.findRegion("Frame09"), };
runningAnimation = new Animation(.03f, runFrames);
runningAnimation.setPlayMode(Animation.PlayMode.LOOP);
background2.flip(true, false);
}
}
For some reason, the texture Region background1 is also flipped. Any help would be appreciated.
Some irrelevant code was ommitted.