I'm currently writing a 3D game in C++ with OpenGL and I'm coming to the part where to load 3D models in. Therefore I'm looking for popular file formats and techniques to
- display static meshs and
- render animated meshs.
I've already found quite a large number of possible formats and techniques, like keyframe animations, skeletal animation, MD2 up to MD5, 3DS, X, Collada etc. pp.
For simplicity I'd like to use a format (and technique) that allows both, namely static and animated meshs. So my question is if one format is suitable for that task and which one you'd suggest. And to clarify a bit: I don't need super-smooth animations or brandnew features.
Sidenote: Because I'm a blender fan (but not an expert ;-)) it'd be helpful if it can be used with that -- but of course that shouldn't be the show stopper, here.